Designing digital things,
living between places.
Boston → Bonn. Still paying attention.
On designing software that doesn’t demand attention
Good interfaces rarely ask for attention — and that puts them at odds with much of today’s product culture. Over the years, I’ve learned that many design problems aren’t problems of usability at all, but of ambition: too many things trying to be important at once.
*Not every feature deserves urgency.*
Collected while wandering through southern France and other quiet corners of Europe.